Lead Artist · Mobile games
Oasys Mobile
Two top-10 mobile titles in 2006, before the iPhone.

Role
Lead Artist and Animator
Platform
Carrier-storefront feature phones
Outcome
Two top-10 titles, 2006 (industry published)
What I did
My first Oasys game.
2D UI, chips and cards, plus 3D likenesses of the pros.

Horses at 8 frames.
Several horses with jockeys on an 8-frame run cycle.

More than the toy.
Training mini-games that build skill points for the fight.

Marbles on a phone.
A multi-view ball-drop game, on 2005 hardware.

A top seller.
Glow and transparency on a feature phone.

Less is more.
A tic-tac-toe toss game shrunk to a tiny screen.

Real multiplayer Hold'em.
Shipped right as the Hold'em boom started.

The outcome
Two top-10 titles in 2006
including Uno Challenge and Phil Hellmuth Hold'em (industry published).
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