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Lead Artist · Mobile games

Oasys Mobile

Two top-10 mobile titles in 2006, before the iPhone.

Oasys Mobile

Role

Lead Artist and Animator

Platform

Carrier-storefront feature phones

Outcome

Two top-10 titles, 2006 (industry published)

What I did

My first Oasys game.

2D UI, chips and cards, plus 3D likenesses of the pros.

My first Oasys game.

Horses at 8 frames.

Several horses with jockeys on an 8-frame run cycle.

Horses at 8 frames.

More than the toy.

Training mini-games that build skill points for the fight.

More than the toy.

Marbles on a phone.

A multi-view ball-drop game, on 2005 hardware.

Marbles on a phone.

A top seller.

Glow and transparency on a feature phone.

A top seller.

Less is more.

A tic-tac-toe toss game shrunk to a tiny screen.

Less is more.

Real multiplayer Hold'em.

Shipped right as the Hold'em boom started.

Real multiplayer Hold'em.

The outcome

Two top-10 titles in 2006

including Uno Challenge and Phil Hellmuth Hold'em (industry published).

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